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If anyone have a solution to what I'd like to realise, I'd be very grateful. To make the gif download, I'd first need to make the toDataUrl() work for png, but I just cannot make it happen. This first frame is a fully black square so it is unusuable. It works, but it will only send me a data url of the first frame of the animation, no matter when I launch the function. What I tried to do is mess with the canvas created by the spine-player, and use the.
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Despite the availability of the "right click> copy/save as" manages to download the current frame. I would like to add buttons to my page, one to screenshot the current frame of the animation and save as a png, and the other one to save the entire current animation as a gif. The website have an entire page made for viewing these animations outside of the game and it's working nicely. I am developping a website for an upcoming game that uses spine animations for their characters. Hello! I hope to be in the right part of the forums, and in advance, sorry for any english mistakes as it isn't my primary language.
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